This is the
material for the 'dark clouds'. Well actually not
the material but the the SLA settings for the
3D-Noise in the Alpha channel. Notice, that in
this case the material has no Animation speed.
For the animation only the 'material movement'
was used.
Other parameters:
Color was a very light blue and 100% brightness.
Luminance: In this case no Banj was used, only
bright white color with 100% Brightness!
Transparency at 55%, white and additive
activated.
Alpha: Soft, as usuall :) 3D noise
Specular: 62, 76, 0, 16
Object Manager Material Tag x,y,z, size is 1000
(change this settings up to 25.000 and see what
happens)Only
one light is used in this scene. You might see it
in the distance at the left side, close to the
horizon. It's an omni one with hard shadow 300%
brighness and no falloff but a visibility with
inner and outer radius of 150m.
The used sphere
has a radius of 150.000m. And consists of 5
colors :). A lite pink changes into a deep dark
blue.
Haze in this case
uses a sphere of 150.000. Haze material uses
x,y,z of 300.000 - don't ask my why ;). Fog has
15.000 m and a lite pink.
Hope that helps
:)
Have fun and always good clouds
HINT: Guess why
the "Low Clip" and "High
Clip" setting are changed? You can control
how compact the clouds should be.
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